Spontz Layers Editor Used for the design and creation of Spontz .shader files THIS TOOL IS DEPRECATED AND ONLY MAINTAINED HERE FOR HISTORICAL REASONS
The Layers Editor was the first application we designed. It came even before the visuals editor. The purpose was the designing of .shader files, that represent the instructions for the representation of a model in the screen. A .shader file defines the lists of passes needed in order to achieve the required result.
The most interesting features are:
• 3DS and LWO direct loading with textures
• Radial Blur and Glow preview in realtime
• Glow and Blur preview in realtime
• High pass filter and scene color desaturation
• Several rendering modes, including normals and bounding box
• Textured Bump Mapping support
• Object rotation and zoom using the mouse
For the texture-based bump mapping support, the only requirement is the fact of having an special bump texture (with the RGB colors matching the unitary normal direction of the reflection vector) you can get with most of the 3D rendering software out there, like lightwave or 3D studio.